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Reinventing the Color Wheel
- Colin Rich
- Oct 27, 2017
- 1 min read

I tried. Anyways, this project is fairly straight forward, but complicated nevertheless. We were to use an isometric grid to create a new color wheel that corresponded to the grey-scale. For my design I used a technique familiar to 2D texture design: Normal Mapping. This technique is basically using hues to determine depth in a texture. (The more saturated, the further/closer to the plane it is. The plane being defined by a neutral purple-ish color.) I attempted to bring this idea into the project, but I don't believe I did enough with it to meet all it's requirements. It was an interesting concept though.
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